

You can bid on jobs at the Pirate Stock Market, or just tool around from system to system looking for trouble. You’re living the space pirate life, after all, and the galaxy is your oyster. Your personal journey will be important, though, as you begin from the lowly rank of Newbie and work up through Thief, Robber, Assassin, etc. There’s an over-arching storyline that’s happening outside your peronal rise to power, though, so it doesn’t appear picking on a specific race will make them hate you too much. There’s ten alien races with differing societies and technologies, all living in and bumping up against each other, and you can serve or antagonize them as you see fit. You can customize your ship with parts salvaged from destroyed enemies, fly from planet surface to space and back again with no loading, and based on the demo it’s all going to be fantastically pretty in a way that actual outer space isn’t. You have a ship and a universe, and get to explore the one with the other. The Skyjacker basics are as follows- GTA in space. There’s a demo and everything, and it keeps getting updated. This isn’t an impossible task by any means, seeing as other projects have easily seen the bulk of their funding show up in the last week, but what has me a confused is why it isn’t sailing comfortably closer to success. How is Skyjacker not being showered in pure financial loving? This space shooter is taking its second shot at funding via Kickstarter and, with under a week to go, still needs a bit over 50% of its goal.
